PEDRO VICTOR

DesignEngineer

Designing interfaces and working on the architecture that supports them.

From general design to people-focused design.

Experience in contexts where interface, product and implementation cannot be thought of separately.

A selection of projects, studies and contributions in interface, front-end structure and product systems.

  • interaction systems
  • user experience decisions
  • interface architecture
  • component behavior

20 years of work with design, programming and building products.

Dashboard motion design case study
Dashboard
42 landing-page-1.2
Lab42 Section
Lune app interface exploration
Lune App 02
Plugin start screen interaction
Plugin Start Screen
E2W branding piece
E2W
Logo | Expedição Roblox
Black Hole Sun game motion piece
Black Hole Sun
Roblox website redesign
Roblox Website
42 landing-page-1
Lab42 Home
Dicas MEI editorial design
Dicas MEI 01
Expedicao rounded logo
Expedicao Logo
Roblox plugin HUD motion showcase
Roblox Plugin HUD
Roblox open world capture
Roblox Open World
Roblox Logo
Babau motion study
Babau 01
Emotitron animation
Emotitron
Yanomangue video piece
Yanomangue
Babau motion variation
Babau 02
Lune app product screen
Lune App
42 landing-page-2
Quarenta & Duas
Roblox plugin motion showcase
Roblox Plugin
Lune app feature screen
Lune App 03
Dicas MEI editorial layout
Dicas MEI 02
Dicas MEI art direction layout
Dicas MEI 03
Game jam project presentation
Game Jam

Design Engineering

It used to be the same interface for everyone.

Now, our tools let us think about interfaces that adapt to each user's needs.

Design also lives in code.

The way an interface is structured affects readability, accessibility and interpretation. This improves the experience for humans, and also for agents that need to read, understand and operate the product.

My work connects:

  • interface craft
  • accessibility-focused interfaces
  • front-end architecture
  • product systems

The goal is not only to design an interface. It is to develop structures that remain coherent when they meet technical, team and contextual constraints.

Specialties: Full-stack, UX, UI, Design Engineering, UX Writing, Advanced prototyping, Design systems, Javascript and web stack, Unity C#, Clean architecture, and Gamification.

  • Full-stack
  • UX
  • UI
  • Design Engineering
  • UX Writing
  • Advanced prototyping
  • Design systems
  • Javascript and web stack
  • Unity C#
  • Clean architecture
  • Gamification

AI and UX

AI changed who is using the interface.

Interfaces are no longer only screens for people.

They are also structures that agents need to read, navigate and operate.

Before

  • one interface
  • for everyone

Now

  • adaptive systems
  • context-aware flows
  • machine-readable structure

That creates new design requirements:

  • clear hierarchy
  • accessible structure
  • machine-readable states
  • well-defined APIs
  • validation and authorization

Design now needs to communicate with:

  • people
  • intelligent agents
  • platforms

Agent interaction model

01

Observation-based interaction

Imitates what a human does. Captures the interface and uses vision to interpret what it observes.

Contact

Are you building something?

Let's talk.